PBPhantom Blade Zero Guides
Combat BasicsWeaponsBossesDifficultyWalkthrough

Unofficial fan guide

Phantom Blade Zero: Combat, Weapons, and Boss Tips

Phantom Blade Zero is a wuxia action RPG in which Soul fights with two blades and a single resource bar, and every dangerous attack is telegraphed with a color. Nothing in the combat system is about out-damaging an enemy: it is about reading a blue flash, dodging a red one, and spending the one bar that pays for both. These guides cover that system and everything built on top of it.

Start with the beginner guideParry or dodge
A grey-skinned spear fighter on a misty riverbank with a body thrown clear of the water behind him.

Where to start in Phantom Blade Zero

Beginner guide

the three things to learn before your first boss, and the loop that wins fights.

Controls

the full PS5 and PC button layout, including the one button that blocks and parries.

System requirements

the four published PC spec tiers, from 1080p/30 to 2160p/60 path tracing.

Walkthrough

how the eight regions of the Wulin connect, and how to progress through them.

Guide pages
22, one player question each
New player
Beginner guide, controls, walkthrough
Combat system
Blue parry, red dodge, one Sha Chi bar

Combat and systems

Combat and systems

  • Parry or dodge: what each color meansthe decision table for blue, red and uncolored attacks.
  • Parryingone button, two defenses, and why holding block is expensive.
  • Ghostepthe automatic counterattack that fires when you read an attack correctly.
  • Sha Chithe only resource bar, what spends it and what refills it.
  • Power Surgethe weapon ultimate, Sha Chi Essence, and the three super-armor actions.
  • Difficulty modesWayfarer, Pathbreaker, Hellwalker and the easy-mode question.
  • Sixty-Six Daysthe New Game Plus mode with the 66-day countdown.

Weapons and builds

Weapons and builds

  • Weapons listmore than 30 primary weapons across five categories, and the named blades.
  • Phantom Edgesthe 25 secondary weapons, and the routes they open.
  • Buildsthe four carried slots, the pairing rule, and what reforging does.

Bosses and enemies

Bosses and enemies

  • All bossesevery revealed encounter and how fights are structured.
  • Chief Disciple of the Seven Starsthe Seven Judgments formation, both phases, attack by attack.
  • Final bossMó Yuan and why you fight him several times.
  • Boss AIphase changes, adds that are actually objectives, and adaptive enemies.
  • Enemy formationswhy several attackers are usually one move.

Endings, collectibles and trophies

Endings, collectibles and trophies

  • Endingseight endings, and the three things that decide which one you get.
  • CollectiblesMemory Flowers, weapons, Phantom Edges and story key items, and what each one changes.
  • Trophy guidethe Platinum in a single playthrough, on any of three difficulties.
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