The Phantom Blade Zero all bosses shown in public demos, trailers and the State of Play deep dive are six encounters: the Seven Judgments, the Dancing Lion, a Drunken Sword boss, a Puppet Master, a hidden two-boss encounter, and Mó Yuan as the final boss. Each of the eight Wulin regions also holds its own optional bosses, so the full in-game roster is larger than what has been shown.

Phantom Blade Zero all bosses revealed so far

BossWhat the fight is

Seven Judgments

A seven-body sword formation led by Decree

Dancing Lion

A corrupted lion dance performer with machinery in its head, fire and dancers with blades on their shoes

Drunken Sword boss

Attacks become erratic once it builds drunken energy

Puppet Master

Changes style in its second phase

Hidden two-boss encounter

Shown at the end of S-GAME's 22-minute gameplay showcase

Mó Yuan

The final boss, fought several times across the game

The Dancing Lion was used by S-GAME's director as the worked example of the game's kungfupunk look, and it was shown as a multi-phase fight rather than a single health bar.

Seven Judgments

Seven corrupted warriors surround Soul in the positions of the Big Dipper constellation, with their leader Decree holding the key position and coordinating the others through the formation. Each of the seven carries its own health bar, but the total is managed collectively — the disciples sacrifice their own health to heal Decree, and Decree revives them from his own health if fewer than three remain. The collective pool never grows.

Phase two moves the fight onto platforms and a marionette. The full Seven Judgments breakdown walks both phases with the correct answer for every named attack.

Dancing Lion

A corrupted lion dance performer, with machinery where its head should be, and dancers with blades on their shoes. Fire, blades and multi-phase structure are the shape of the fight, and it is the encounter most often used to represent how the game's kungfupunk art direction reads in practice.

Drunken Sword boss

The distinguishing feature is drunken energy. Once it builds, the boss's attacks become erratic, so the rhythm that worked in the opening of the fight stops being reliable partway through. Drunken Blade, one of the named weapons, is tied to the same drinking theme.

Puppet Master

The signature here is a rule change rather than a numbers increase — the fight shifts style in its second phase. Adds matter too: some of the soldiers in this encounter are separate targets that can be killed individually, and helpers can be healing fuel or a phase trigger rather than extra damage to chew through. The correct response may be to clear them rather than to keep hitting the boss.

The hidden two-boss encounter

Shown at the end of S-GAME's 22-minute gameplay showcase, and not detailed publicly beyond that. It is listed here because it is part of the revealed set, not because its mechanics are known.

Mó Yuan

Mó Yuan is the final boss, played by Donnie Yen, who is also Soul's creative consultant on the game and provided the facial and motion capture for the character. You fight him several times across the course of the game rather than meeting him once at the end, and each encounter teaches another layer of the combat system. Who the final boss is and why you fight him repeatedly covers that structure.

Every fight is built in phases

Bosses are not one long health bar. Each phase is a checkpoint, so dying in phase two restarts phase two rather than the whole encounter, and several bosses change the rules between phases rather than only scaling up.

That structure is the reason a failed attempt is cheap enough to keep learning. How boss behavior works across phases and difficulties covers what changes between phases and what the hardest modes do to enemy patterns.