The Phantom Blade Zero Power Surge is your weapon's ultimate, and it is one of exactly three actions in the game that grant full-duration super armor. While it runs you cannot be interrupted, and it restores a large amount of Sha Chi. That makes it the escape button as much as the big damage button.
On this page
A different Phantom Blade Zero Power Surge per weapon
There is no shared ultimate animation. Every primary weapon delivers a different one:
| Weapon | Power Surge |
|---|---|
Sword | A multi-hit slash combo |
Greatsword | The Earth Splitter shockwave |
Dual Blades | A multi-target dancing strike |
Spear | A wide arc sweep |
Arm Cannon | A devastating barrage |
Because you carry two primary weapons, you carry two different Power Surges. Switching weapons both refills Sha Chi and changes which ultimate is available, so the weapon swap doubles as the ultimate swap.
How Sha Chi Essence charges it
Power Surge runs on Sha Chi Essence, which is a different meter from Sha Chi itself. Essence builds in three ways:
Actively spending Sha Chi
Heavy attacks and Sha Chi combos convert Essence, so a build that only blocks charges it slowly.
A perfect parry on a Brutal Move,
which grants a larger amount and raises the rate Essence accumulates.
Ghostep-ing through a Killer Move,
which grants a smaller amount plus a damage buff on your next attack.
The result is that your fastest route to an ultimate is good defense, not grinding. A player who plays purely passively will find Power Surge always close to empty. How Sha Chi is spent and restored covers the base meter these effects build on.
The other two super-armor actions
Power Surge is one of three. The other two are using a Phantom Edge with R2, and performing an Execution on an enemy whose Sha Chi you have emptied. All three grant full-duration super armor and restore a large amount of Sha Chi.
That trio is what breaks up a group fight, because it is the only window in which you cannot be interrupted while surrounded. What the Phantom Edge does and how it also opens routes covers the second of the three, and the third is the execution window you get from draining an enemy's bar.